After being taught the ways of magic by the high elves during the Troll Wars, humans have become one of the most proficient races in the ways of magic as well. The humans descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the empire of Arathor and the great city of Strom, later known as Stromgarde.
The Arathi formed an alliance with the high elves of the far north after they aided them in a war against the Amani Empire of trolls. In World of Warcraft: Wrath of the Lich King it is revealed that humans are the descendants of mutated vrykul. The primary human faction in the first two games and World of Warcraft is the Kingdom of Azeroth later renamed the Kingdom of Stormwind in World of Warcraft. The humans use horses as land mounts and griffons for flying mounts.
The humans of Stormwind are led by the Wrynn family, who also functions as the High King of the Alliance as a whole. The Draenei are the last of the original Eredar, who fled their homeworld of Argus to escape the corruption of the rogue titan Sargeras and his Burning Legion. The exiled Eredar took the name Draenei, meaning "exiled ones",  and traveled through the Twisting Nether aboard the naaru dimensional ship, Oshu'Gun, and landed on a remote world, naming the planet Draenor or "Exile's Refuge".
The Burning Legion pursued the Draenei to Draenor, having turned the orcs against the Draenei, resulting in the destruction of much of the Draenei race. They joined the Alliance, greatly respecting the Alliance's devout reverence for the Holy Light. Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven goat -like hooves, tails that resemble those of a lizard , and dark hair.
Males often have tentacle-like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the male's appendages hanging from behind the back of the jaw. In World of Warcraft: The Burning Crusade , Draenei were established to be uncorrupted Eredar, and the Warcraft III version of Draenei were established to be a mutated variety of Draenei called the "Lost Ones", which mutated hideously from the original species upon exposure to demon magic.
The "Lost Ones" are short, with blue skin, pure white eyes, variously colored, very short hair, and huge, open mouths, resembling zombies, and can only speak in a whisper. A variety intermediate to the Draenei proper and the Lost Ones also exists. The "Broken", as they are called, have been twisted to a lesser extent by the same demonic forces that corrupted the Lost Ones. Their appearance lies somewhere between that of the normal Draenei and the Lost Ones. They maintain a greater presence of mind than the Lost Ones, making them able to maintain peaceable relations with members of other factions.
Draenei are hard-pressed to defend the crash site of the Exodar in World of Warcraft. Surrounding it are creatures such as volatile mutations, which have been altered by the energies emitted by detached, ruptured pieces of the Exodar. Blood elves also prey upon the Draenei in the vicinity. The Draenei use elekks as their class land mount. They do not have a race-specific flying mount, but share the Night Elves hippogriffs as flying mounts. The Draenei have been led by the Prophet Velen since they first fled Argus millennia ago. Draenei appear briefly in the live action film Warcraft.
In this franchise, the dryads are a race of creatures that have the head, arms, and torso of a female night elf and the body of a female deer. They are the children of the demigod Cenarius. The dryads are considered allies of the night elves. The dwarves are a short, strong race. Their skin color can be from a dark gray to a human tan. The dwarves featured in the World of Warcraft patch Secrets of Ulduar, in which their origin was further expanded upon. The third Bronzebeard brother, Brann Bronzebeard, led the expedition there to learn the dwarves' history. He told the story of Ulduar's relevance to the origin of many of Azeroth's native races.
Two other dwarven clans exist on Azeroth. They are largely similar in appearance to their Ironforge cousins, though their focus is on gryphon riding, rather than the grounded pursuits of the Bronzebeard dwarves. The Dark Iron dwarves are a malevolent clan, hostile to both the Alliance and the Horde. These dark grey-skinned dwarves reside primarily in Blackrock Mountain and are slaves to Ragnaros, the Elemental Lord of fire.
In recent years, however, some Dark Iron dwarves, under leadership of Moira Thaurissan, have allied themselves with the other dwarves and thus the Alliance. The dwarves are currently led by the Council of Three Hammers, an assembly representing each of the three main dwarven clans: Muradin Bronzebeard representing the Bronzebeards, Falstad Wildhammer representing the Wildhammers and Moira Thaurissan representing the Dark Irons.
The gnomes are a diminutive, intelligent, and inquisitive race with aptitude in both the arcane and mechanical crafts. The gnomes' previous home was Gnomeregan, a city replete with advanced technology. It was rendered uninhabitable due to the release of radioactive waste by High Tinker Mekgineer Mekkatorque at the suggestion of his advisor Thermaplugg to combat the troggs. Because of the release, many gnomes were subjected to high doses of radiation and became "leper gnomes.
Mekkatorque is still the leader. Gnomes have a notorious rivalry with the goblins since they are another mechanically minded race. The gnomes use mechanostriders, bipedal robots that loosely resemble ostriches, for their mounts. Prior to World of Warcraft the gnomes were driven out of their home city by a primitive race known as troggs. Refugees were taken in by the dwarven capital of Ironforge, which the two playable races share in World of Warcraft.
It was announced that prior to the release of World of Warcraft: Cataclysm , the gnomes would reclaim their city of Gnomeregan, because the political turmoil in Ironforge made them feel unwelcome. After the expansion Legion was released, a gnome can play as a hunter. After being exiled from Kalimdor, the high elves sailed to the east and settled in the northern part of the continent, where they found sources of ley lines and created the Sunwell from vials of water from the Well of Eternity.
Their peace was to be short-lived, however, as the Amani troll tribe was not keen on having their lands settled by these newcomers. In order to defeat the trolls, the elves made a deal with the human-run Empire of Arathor. The elves would agree to teach magic to the humans in return for their aid. Upon victory, the high elves solidified their dominion over the forests of Quel'Thalas and founded a mighty capital, Silvermoon City. During the Second War, the elves honored their treaty with the humans and assisted in the defeat of the Horde.
Troll forces under Zul'jin, now allied with the Horde, razed large portions of their borderlands and some of their rune-stones were stolen to power the Horde's rituals and to create ogre mages, driving them to lend their full support to the Alliance. However, the massive losses they suffered and the lack of human support convinced the high elves to reinforce their usual isolation. Most of their forces withdrew from the Alliance after the defeat of the Horde, though independent elves sought employ with the Kirin Tor and as priests and sorceresses of the armies.
However, their efforts to protect their people through isolation would be their downfall. During the Third War, the undead Scourge cut a swathe of destruction through Quel'Thalas in their mission to capture and corrupt the powers of the Sunwell. Most of the survivors followed Prince Kael'thas Sunstrider and began calling themselves Sin'dorei which in their tongue means "children of the blood"—more commonly referred to as blood elves in homage to their loss. Only ten percent of the survivors i. The high elves residing in the city of Dalaran have rallied together as the Silver Covenant, an Alliance faction specifically opposed to the Kirin Tor's admission of members of the Horde.
High elves are not a playable race in World of Warcraft , but are featured as non-player characters. The keepers of the grove appear to be half-night elf and half- stag. Like the dryads, the keepers of the grove are the children of Cenarius. Night elves or kaldorei , meaning "children of the stars" in their native tongue are one of the oldest humanoid races native to Azeroth. Ten thousand years ago, a schism occurred between the ruling Highborne mages and the rest of the population.
The Highborne, led by the malevolent Lord Xavius, tampered with the energies of the arcane, attracting the attention of the rogue titan Sargeras, who sent his demonic armies, the Burning Legion, to Kalimdor to try to wipe out all life on Azeroth. Thanks to the help of the Dragon Aspects which were chosen by the keepers to defend and protect the world from any threat, the night elf forces succeeded in preventing the Highborne from allowing the Burning Legion to permanently enter Azeroth, though the planet's continent was shattered in the process. The schism not only destroyed the magical Well of Eternity from which the elves drew their power, but also most of the rest of the continent, resulting in a vast ocean separating the continents of Kalimdor, Eastern Kingdoms, Northrend, and Pandaria, with the Maelstrom in the center of the planet.
The remaining night elves in Kalimdor guarded a massive World Tree, Nordrassil, which was planted over a second Well of Eternity created by the exiled night elf traitor Illidan Stormrage, who saved vials from the first Well of Eternity. Blessed by the Dragon Aspect of Time, Nozdormu, the tree granted the night elves immortality. For the following ten thousand years, the survivors lived peacefully, until the second invasion of the Burning Legion. The races of Azeroth, both Horde and Alliance, together fought the Legion at the peak of Mount Hyjal, until the elves managed to unleash the primal fury of Nordrassil, killing the demon lord Archimonde and defeating the Burning Legion.
Since then, the night elves have lost their immortality, and have planted a new World Tree called Teldrassil to try to recover it. Male night elves are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race's prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones vary from purples or pinks to blues or a pale whitish-blue, their hair ranges in color from bright white to woodland green to an electric purple, and their eyes are either silver or amber.
Amber eyes were considered a sign of great destiny. However, in World of Warcraft , all males have amber eyes while all females have silver. Within the main timeframe of the series, the night elves are ruled by the High Priestess of Elune, Tyrande Whisperwind, as they have been for roughly 10, years.
He now leads the night elves together with Tyrande. Like the draenei, the night elves use hippogriffs for transportation. However, saber cats are used as their land mounts. In Legion , they became one of the two races able to be chosen as a Demon Hunter. The Tushui pandarens are pandaren who follow the path of Tushui and have chosen to join the Alliance.
Contemplative, disciplined and focused on abstract ideals of justice and morality, they are led by Aysa Cloudsinger, a master follower of the path of Tushui, who believes in living a venerable life through meditation, rigorous training, and moral conviction, and is attracted to the high ideals and values that cement the Alliance together. The worgen are a race of creatures that resemble werewolves , but are hunched over where they walk on two legs and run around on all fours.
First introduced in World of Warcraft , the first worgen were derived from an ancient druidic sect known as the Druids of the Pack who worshiped the wild god wolf named Goldrinn. The chosen shapeshift form of these druids was the dire wolf form, but these druids lost themselves to the form's savage nature and descended into feral behavior. To try to control this savage form, Ralaar Fangfire created the Scythe of Elune with the help of a priestess from the temple of the moon to try control the wolf form.
But instead of mastering their powers, the Druids of the Scythe, as they had named themselves, transformed into worgen. The other druids agreed that they must be locked away and thus put them into eternal slumber in the Emerald Dream, beneath a tree in the Blackwald in modern-day Gilneas. Worgen were announced as the Alliance's new playable race for the third expansion, World of Warcraft: Cataclysm. This prevented the undead Scourge from overwhelming the nation during the Third War.
Some years later a civil war broke out in opposition to the isolation of Gilneas. During this time the worgen curse spread through the secluded nation and transformed nearly all of its inhabitants into feral worgen. Years after the initial fall of Gilneas a partial cure is developed and administered to the worgen, allowing them to regain control. However, as they begin the process of rebuilding, the Forsaken sent a major fleet to capture Gilneas and use it as a new Horde port. The Cataclysm destroyed the Horde fleet, saving the worgen, but also shattered the Greymane Wall and destroyed much of their land.
With little choice left, the worgen formed a pact with the Alliance. While the Stormwind humans speak with an American accent, the Gilnean worgen and humans speak with an English Cockney accent. The worgen use mountain horses as their mounts as well as the ability to stretch onto four legs to move as fast as a mount. They are led by King Genn Greymane, who can be found in the throne room in Stormwind.
Despite this, the Worgen capital city was Darnassus, which was shared with the Night Elves. In the first two Warcraft games, the Horde is made of the orcs under the command of the Burning Legion and are enemies of the human led Alliance. The orcs attempt in both games to conquer the human kingdoms. Eventually the Horde was defeated, most of its leaders killed, and the orcs placed in internment camps. Thrall then led the orcs across the sea to Kalimdor after having a dream with a prophet who told him to travel across the sea to find his destiny, allying with the Darkspear trolls and the tauren.
By the time of the orc campaign in Warcraft III: The Frozen Throne , the Horde also includes a few goblins, and it was revealed that the orcs first came from Outland, the shattered remains of their original homeworld Draenor. Later on in the reign of chaos campaign, orc commander Grom Hellscream and his men drink the blood of the pit lord Mannoroth and corrupt themselves once more, eventually leading to Grom's death.
By the timeframe of World of Warcraft , the Forsaken, a faction of undead who rebelled against the Scourge, have also joined the Horde. Early in the storyline of World of Warcraft: Cataclysm , Thrall steps down to deal with the Cataclysm , appointing Garrosh Hellscream, son of the former traitor then redeemed hero Grom Hellscream, as warchief, and the goblins of the Bilgewater Cartel join the Horde.
The Horde is led by a warchief i.
The Horde respects combat prowess and decisive action. Sometimes the position of warchief is earned through war and domination; sometimes it is won through duels.
Other times its successor is appointed by the previous warchief. They were led by the troll Vol'jin, since the ending of 'Mists of Pandaria', and are now led by Sylvanas Windrunner, since the prologue of 'Legion'. Orcs serve as the main villains of the first two games, but end up becoming one of the hero factions during Warcraft III. Orcs are generally green-skinned muscular humanoids with large tusk-like fangs protruding from the lower jaw of their mouths. Their hair colour can range anywhere from black, dark brown, to almost white, depending on the age of the orc. The orcs' skin was originally red to brown, but their demonic corruption at the hands of the Burning Legion turned them green.
Valuing personal honor and the honor of their clan above all else, they enjoy the rush and excitement of battle, and before their corruption, their culture was shamanistic and channeled their aggression into hunts and contests. When the Burning Legion discovered that the draenei were hiding on Draenor, they corrupted the orcs, feeding them the blood of the pit lord Mannoroth, before using them to all but wipe out the exiled race. Upon their defeat, the orcs that remained on Azeroth were rounded up and put into internment camps. Separation from the Burning Legion eventually caused lethargy in the orcs and their bloodlust faded after a few years.
It was at this time that a young orc named Thrall managed to escape his captivity at Durnholde Keep and free many of his captured brethren with the aid of another orc, Grom Hellscream, who up until that time had been able to avoid capture. Eventually the orcs were forced to land on an island due to a storm, and there befriended the Darkspear trolls; once the storm passed they left the island with their new allies.
When they reached Kalimdor, they went in search of a place they could call home, along the way meeting and befriending the tauren and their chieftain Cairne Bloodhoof, after saving them from the centaurs who constantly attacked them. The orcs were eventually led into night elf territory and fought several skirmishes against them as they attempted to set up camps. Here, the pit lord Mannoroth returned and tempted Grom Hellscream to once again drink his blood, saying that doing so would return the pride and honor of the orcs. However, once Grom and his clan drank the blood they fell back under the corruption of the Burning Legion and became rampaging war machines, thirsting for battle and blood.
Grom then led his clan on a warpath through night elf lands and slaughtered the demi-god Cenarius. However, Grom was eventually freed, and atoned for his deeds by aiding Thrall in defeating Mannoroth, sacrificing himself in the process and finally liberating the orcs from their blood pact.
The liberated orcs set aside their differences with the night elves and humans to help defeat Archimonde at the Battle for Hyjal Summit. The orcs then set out to carve a place for themselves on Azeroth in Kalimdor. They called their new homeland Durotar, after Thrall's father, Durotan. Their capital city was named Orgrimmar, after Orgrim Doomhammer, the former warchief. Up until the Cataclysm, the orcs and the Horde as a whole were led by Warchief Thrall. However, he was forced to step down as warchief in order to focus his full attention as a shaman to mend the shattered world caused by Deathwing's return.
His successor, Garrosh Hellscream, went on to lead the Horde in a much more violent and aggressive manner, preferring to engage in combat with the Alliance opposed to using diplomacy or peaceful negotiations as Thrall was known for. After Garrosh's descent into madness and eventual defeat by the combined forces of both factions, Thrall named Vol'jin the new Warchief of the Horde, marking the first time the Horde had been led by a non-orc.
In World of Warcraft: Warlords of Draenor , Garrosh Hellscream escapes from his imprisonment and escapes through time. Garrosh Hellscream returns to the moment just before his father Grommash Hellscream drinks the blood of Mannoroth 35 years earlier with the intention of not only stopping their corruption and their slavery to the dark legion which ultimately leads to the destruction of their home world , but to also influence an outcome and path where the new Iron Horde consisting of Pure-Blooded Orcs and non-corrupted Orcs could lead a new era of Conquest.
Garrosh equips the Iron Horde with technology from his time. The orcs use wolves as their mounts. The blood elves were introduced in Warcraft III: The Frozen Throne after the undead Scourge destroyed the high elf capital of Silvermoon in Quel'Thalas and the source of their power, the Sunwell along with most of the high elf population. With the leadership of their prince, the blood elves continued to defend their homeland from the Scourge, allying with the naga in the process. Due to their alliance with the naga, Lord Garithos, commander of the Alliance forces in Lordaeron and Kael'thas' superior officer, charged Kael'thas and his troops with treason and imprisoned them in Dalaran.
Kael'thas and his lieutenants were rescued by Lady Vashj and her naga from their imprisonment in the underground jails of Dalaran which contained anti-magic enchantments, once used for the Kirin Tor's pets , and then used a re-opened portal to flee to Outland. The Alliance distrusts the blood elves and their lust for a source of magic, so their race has aligned with the Horde for the mutual benefit of reaching Outland. Also, Sylvanas Windrunner, as the former Ranger General of Quel'Thalas, played a significant role in the admittance of the blood elves into the Horde.
The capital city of the blood elves is the partially ruined Silvermoon City. Blood elves have a usually peachy skin tone and green glowing eyes. They also have a gift for magic, with a long and troubled history of magical addiction and arcane practices. They are led by Voren'thal the Seer. Their founder and leader is Sylvanas Windrunner , a high elven general who was killed and transformed into an undead banshee by Arthas during the undead campaign in Warcraft III.
Sylvanas regained her sense of free will from Arthas and took charge of similarly free-willed undead, taking the name Forsaken and conquering Lordaeron. In World of Warcraft , the Forsaken have joined the Horde, though they are said to care little about their new allies. Much of these lands were tainted by the mark of undeath left behind by the plague and the Scourge, so the lands themselves are haunting, dark and deathly in appearance.
Early in their history, goblins were an unintelligent race used as slave labor by a tribe of trolls on their home island of Kezan. Constant exposure to a rare ore called Kajamite caused them to develop into a hyper-intelligent race that soon overthrew their masters and created a new civilization. However, the supplies of the ore were eventually exhausted and facing a slow loss of their intelligence, the goblins took to trade and exploration in search of new deposits. During the Second War, they aligned with the Horde, providing similar technical services to those offered to the Alliance by the dwarves and gnomes.
Going by the description, they resemble fairly typical mythological trolls, with shaggy hair and thick fat to ward off the cold. Films — Animation. The Boxtrolls are short, Ugly Cute scavengers who wear discarded cardboard boxes to the point of living in them, like a turtle's shell , live in the Absurdly Spacious Sewer beneath the town of Cheesebridge, and love to tinker. The citizens of Cheesebridge see them as a menace mostly thanks to the propaganda spread by Mr. Snatcher , but they're Not Evil, Just Misunderstood. The trolls in Frozen are small, have rock bodies, and are very friendly to people going as far as to use their magic to help them.
They, however actually like trolling Pun intended when they try to get Kristoff and Anna married the first time they see them together. Would you believe that "Totoro", in My Neighbor Totoro , is actually a mispronunciation of troll? Totoro is the leader of a family of friendly forest monsters, and he looks like a big, furry cat-owl-rabbit thing. Shrek : In the Norwegian dub, the word "ogre" is replaced with the word "troll". Apart from being green and lacking a tail, Shrek looks like the Scandinavian idea of a troll, anyway.
Actually Trolls or "Huldrefolk" as they were actually called, are usually beautiful but are set apart from humans by their long tails. The common 'troll' appearance and description was actually the Jotnar who turn to stone when exposed to sunlight, so they typically live in caves in mountains, which they only leave after sunset.
In the Swedish dub a closely related language , Shrek is a "swamp troll". In the fourth movie , a troll is seen briefly, being mistaken for Shrek. They're slightly taller and bulkier than ogres. Or at least, that particular one was anyway. This is interesting because the tie-in video games had already brought in trolls as a type of enemy.
Of course, they looked completely different. A Troll in Central Park had a friendly troll who was tiny with big ears, a tail that ends in a tuft of fur, and a literal " Green Thumb " that could make plants grow. He's the only troll that looked and acted like this in the movie though, and all the other trolls are ugly human-sized flower-hating monsters with warts, large thick tails, and a thumb that turns objects into stone. The title characters of Dreamworks Animation 's Trolls are small, colorful, cheery Ugly Cute beings, deliberately designed after the Troll dolls.
Oh and he has a taste for dried roots and moldy bread. Those are the people who would have actual practical first hand experience fighting them. Also, Xtreme Kool Letterz! Trolls also act as a version of computer-driven robots — they can only properly count in binary, have thought processes running on silicon brain-chips, and can overheat, causing them to shut down. Something he hates because he wants to be scary.
Films — Live-Action. In Absentia trolls are huge insect creatures which live beneath tunnels and bridges. They abduct humans who enter their territory and trap them in their dimension. It's possible to barter with them, though you'll have to figure out the rules on your own , but it's ill-advised as it also attracts their attention to those around you. The troll in Cat's Eye is a vicious, small creature who emerges out of children's bedroom walls to kill them by stealing their breath. While intelligent, it can't talk, but does have humanlike clothing and a small knife for defense.
In Ernest Scared Stupid , Ernest faces off against a troll named Trantor who his ancestor Phineas Worrell sealed under a great oak tree long ago.
Trantor was big and ugly and liked to go after children, who he turned into little wooden dolls which gave him his power and who could use the voice of anyone he turned into a doll. He could only be stopped by "the heart of a child and a mother's care," which turned out to be unconditional love and At least some of them aren't trolls, but the one creature explicitly identified as a troll was spindly-limbed and hairless, casting a glamour to make her look like an old human woman. She also eats cats which our cat-loving half-demon protagonist takes some serious issue with and is terrified of canaries.
The Troll "series" of films. Troll : The troll in this movie is the villain of the film. It's a small, ugly, hairy creature that used to be an elf. He turns people into mythological creatures and causes other mischief. The trolls in the infamous Troll 2 aren't trolls at all, but goblins. There are no trolls whatsoever in the movie, and it has nothing to do with the original. As if to prove a point or something, there are two different films called Troll 3 and a Troll 4 , and not a one of the sequels has anything to do with the original Troll film.
Truly, All Troll s are different. The Norwegian film The Troll Hunter shows off this trope like a peacock displaying his feathers. Let's see, you've got a very large three-headed forest troll, a big aquatic brutish troll that lives under a bridge and has a taste for small woolly hoofed mammals, a whole pack of large furry cave trolls, and a colossal mountain troll who looks like what would happen if Clover was romantically involved with Gaius.
All of them react badly to sunlight or, more specifically, UV radiation and can smell Christians. Trolls in Willow are smelly, vicious apelike brutes who hate Nelwyns. The Lord of the Rings : Trolls are about 12 feet tall, with thick, doughy physiques and brutish faces with widely set eyes and very flat noses.
They are extremely stupid and violent. In The Fellowship of the Ring , the cave troll fought by the Fellowship in Moria is a somewhat pitiful figure; Word of God is that it was being forced to fight by the goblins, and its club has to be chained to a collar around its neck, as it might otherwise lose it. The Return of the King features far more fearsome Mordor trolls who wear heavy armor and wield great war hammers, and Aragorn's last foe is an elite Olog-hai, a relatively intelligent troll who wields a sword with some dexterity.
In the Age of Fire series, trolls are large, bulbous creatures that walk more on their hands than their feet, have sensory nodes instead of heads, and both eat and excrete from the same orifice. Oh, and it's implied that they're aliens brought along by an Ancient Astronaut. And then there's the hybrid creatures created in the last book by Infamnia and Rayg breeding regular trolls for decades on meals of dragon blood and flesh, giving them dragon attributes, like wings and horns.
Trolls in Eoin Colfer's Artemis Fowl series are mindless subterranean predators with retractable talons, venomous tusks, dreadlocks, and horns. And they are big. In John Ajvide Lindqvist's short story The Border , trolls look like unusually ugly humans, have a great sense of smell, and steal human babies and replace them with their own. A few trolls appear in Brian Froud 's books, such as Faeries. He mentions that the friendly, furry species of troll is sometimes called a "Trow" the Shetland word for trolls - right after explaining that human names for the various kinds of Faery creatures are arbitrary.
Indeed, there doesn't seem to be a set "rule" for what creature gets to be called a troll or a goblin or so on. His book, Trolls , expands upon them. They're described as a mostly peaceful race of extreme omnivores all those stories about them being brutes stem from encounters with bad trolls who like eat people and other trolls whose culture has a fascination with storytelling. Appearance wise, they tend to vary-ranging from the shape of the nose, to skin pigmentation, to number of heads -but a common feature is a long tail that they tie trinkets to, each one telling a different tale: pieces of wood represent passionate love stories, feathers, quirky comedies, stones, fables with hard lessons, and bones, sorrowful tragedies.
Very rarely a born troll maidens, who resemble beautiful human woman, save for some unique quirk-pointy ears, tails, brambles growing from their backs, etc. They are cherished among trolls for their mortality- while a troll maiden will outlast most humans , comparing her lifetime to a regular troll is like comparing a wild flower to a tree. Although not called a troll, the short, squat, neanderthallic Moss Man who raises Peter and plays the role of Sink-or-Swim Mentor also fits. Terry Pratchett 's Discworld : Trolls on the Discworld are made of rock, with silicon brains and diamond teeth.
This helps explain their natural rivalry with dwarfs: if you're a race made up entirely of miners , and you see a nice sleepy rock with diamonds in it, you're going to take a swing, right? Terry Pratchett actually uses the silicon brains to explain the "stone in sunlight" element listed above: as the temperature rises, a troll's brain can't work so well, so they practically go comatose in daylight in some regions.
The opposite is also true in that trolls get smarter in cold weather; this is taken to its natural conclusion when the troll Detritus nearly comes up with a Grand Unified Theory when stuck in a magic meat locker. Trolls also act as a version of computer-driven robots — they can only properly count in binary, have thought processes running on silicon brain-chips, and can overheat, causing them to shut down. The book Thud! Other trolls say of him, "Mr Shine, him diamond ," which is true; Mr. Shine is a rare troll composed entirely of diamond. Since diamond trolls can regulate their body temperature by reflecting heat, Mr.
Shine's brain works far better than regular trolls', even in high temperatures. As a diamond troll, Mr. Shine is the rightful king of the trolls, but isn't interested in ruling; rather he invests his energies into his efforts to bring about peace between trolls and dwarfs. Other gemstone trolls also exist, and their composition may likewise entail high status among their kind.
In Snuff , the viceroy of Mr. Shine, now the new Diamond King, is of black ruby. There's also the Gargoyles, which seem to be some sort of city-adapted troll, though a variant that's recently adapted to eat organic food such as pigeons. Earlier generations of gargoyles had to live off what they could filter-feed from the water in the gutters, which is why they'd spout water. The Colour of Magic features a sea-troll, which Rincewind expects to be some kind of tentacled monster and turns out to be a humanoid figure made entirely out of water, with no visible means of support.
Sea trolls aren't native to the Disc, but to a world called Bathys. Tethys ended up on the Disc after falling of Bathys's edge. Yeti and gnolls have both been described as kinds of trolls. Yeti are trolls that have grown a thick layer of silicon "fur" to keep warm i. Trolls in Jim Butcher 's Dresdenverse are apparently haggish, mostly stupid creatures that haunt bridges in dark corners and apparently have dominion over "naughty children" according to the prequel short story Restoration of Faith. Also, when a troll is mortally wounded, its skin collapses and a veritable army of ant-sized trolls spill out, which then apparently need quite some time to grow up back into a full-sized troll and the majority of which will be killed off by other natural and supernatural predators, keeping the troll population from growing too much.
However, their intelligence is greater and they are accomplished smiths. The Winter Fae trolls are also high-ranking enforcers of the Unseelie Court. Their opposite numbers in the Summer Court literally; among their main jobs are to counter one another in the event of a fight are gruffs , who work in threes. They live at the poles, have magical powers and extremely long lives, and abduct humans for slave labor.
They are humanoid in their proportions, but have hard, ridged white skin and extremely rough voices.
Only the human characters call them trolls; the trolls call themselves the Huldre, a Scandinavian term that usually refers to human-like women with animal tails. Trolls in David Eddings 's The Elenium and The Tamuli series are semi-intelligent, simian creatures who can't die of natural causes.
They and their gods become very important in the Tamuli. It's also interesting to note that it's later revealed that trolls and humans are related species, both evolving from creatures called Dawn Men. Oddly enough, we never find out what trolls look like in The Belgariad , even though he describes quite a few other monsters in detail, including some that he invented for the series. All we know about them is you do NOT want to come face-to-face with them. Nero, the cliff troll in the first Fablehaven book, is an oversized humanoid reptile.
He likes to make deals, and is quite a dangerous haggler. There is also Udnar the mountain troll, huge and with sword-like spikes all over his back, used by the centaurs as security; Budba the hermit troll, small, goblin-like and, like all his race, extremely reclusive; and aquatic river trolls, some of which guard the Singing Sisters. A troll appears in A Fantasy Attraction , gray, craggy, nasty The only unusual thing is that it is a woman. Apparently, the way to tell is from her shapeless tunic; males only wear a loincloth.
In Dean Koontz 's Frankenstein , Harker, one of the doctor's New Race, gives birth to a creature in chestburster fashion that resembles an albino dwarf and is dubbed a troll by Frankenstein's wife, with whom it strikes up an Odd Friendship based on their mutual hatred of their creator, her husband. The trolls in Rienne Poortvliet's Gnomes books are nasty, ugly, foul, cruel — every feature every bad troll ever had lumped into one bloated hairy little monster. And there is a subspecies, the Snotgurgle, who is worse.
Regular trolls may be dim-witted oafs who love to torment captured gnomes and kidnap human children, but Snotgurgles are horrible, filthy, cruel monsters who almost invariably kill the gnomes they capture, often in fairly nasty ways. By contrast, in the animated series, the trolls are all of this but more like bullies than outright villains. David the Gnome actually rescued one of their children once. Of course, the baby troll in question was abandoned by his mother and there were other But it's enough to note that the Gnomes were all for saving him anyway.
Trolls in Teresa Edgerton 's Goblin Moon and The Gnome's Engine are a crossbred or cursed offshoot of humanity, who resemble humans but sport bizarre, often bestial deformities. Their disfigurements are unique to each individual, which means that some can pass for human if they wear the right concealing clothes; it also means they hate their own looks.
Trolls are carnivores, sometimes cannibals and are fond of human flesh, yet they're superficially very cultured and educated particularly in black magic. Male trolls believe it's good for their health if they trick a human maiden into marriage, then drink some of her blood each night ; this belief, which may just be a troll superstition, becomes a major plot point in the novels.
The trolls of Greystone Valley are indeed all different, ranging from giant monstrous types to tiny house trolls. Their forms depend on the environment they're raised in - basically, trolls are evolution cranked up to The only thing they all share in common is an aversion to sunlight. In One King's Way, second volume of The Hammer and the Cross trilogy by Harry Harrison , a troll or "marbendill" is a large intelligent humanoid that sometimes feeds on human flesh, lurks in the water to pull unwary boaters under, but otherwise is rather likeable, actually.
No, really. Distinguished from humans by, among other things, a much lower sex drive; human behavior in that regard rather amuses them. Trolls in the Harry Potter universe are strong, large, and not too possessed of smarts. There's nothing really unique about them. The first troll we meet is depicted like a wild animal let loose, but we later meet trolls who are somewhat smarter at least in that they can be hired as thugs. Apparently, a rather optimistic wizard once tried to teach trolls ballet.
It didn't end well for him.
The trolls seen later were mentioned as 'comparing the size of their clubs. While the three trolls seen in The Hobbit are just big bullies who threaten to eat our heroes, the species as a whole are used as elite shock troops by Morgoth and his successor Sauron, with their main weakness being that they turn into stone when exposed to sunlight. It should be noted that trolls come in a few varieties, including cave trolls, mountain trolls, and stone trolls like the aforementioned Bert, Tom and Bill from The Hobbit. There are also the Olog-hai of The Lord of the Rings , stronger and smarter trolls created by Sauron that don't turn to stone in the sun.
There are also references to two-headed trolls, as well as "troll-men" from Far Harad at the Battle of Pelennor Fields though those might just be normal humans who look troll-like. Trolls in The Hollows novels are the typical tall and strong type but are relatively well behaved and not prone to violence. They usually live as squatters under public bridges. In The Iron Teeth web serial, trolls are creatures that hunt within the northern forests. They are huge man-eating green-skinned monsters with two huge saber-tooth fangs that protrude from their mouth.
They are capable of insanely fast movements and unexpected stealth. They smell the blood of their prey, and are capable of indefinitely stalking them if not put down first. They are also apparently distant relatives of goblins. The trolls who appear in Jan Brett's picture books are little furry people with onion-shaped heads and long, lion-like tails.
They're mischievous but nice guys. Their level of intelligence is uncertain but they seem to have a language consisting of trills and whistles and are talented mimics and quite friendly. A human adopted by them when he crossed over into their world during WWI mistakes them for Russians and never realizes his mistake.
In Malediction Trilogy trolls live under the mountain but only because of the curse. They don't mind the sun and they are beautiful, although due to excessive inbreeding often also badly disfigured.
And while they don't usually eat humans, they are very powerful, cure all injuries easily and they lust for gold. Trolls in Tad Williams ' Memory, Sorrow and Thorn trilogy are creatures that vaguely resemble dwarves in other fantasy worlds, and have a language and culture similar to Inuit. From the perspective of the immortal Sithi they are almost the same as humans. Should be noted that "Troll" is what the ersatz Vikings in the books call them.
Their name for themselves is Qanuc. Trolls in Holly Black's Modern Faerie Tales are slightly larger and much uglier than most faeries , with greenish skin, protruding teeth, and black-and-gold eyes. They turn to stone in sunlight, but will recover when no longer exposed. Troll blood breeds true even when mixed with human. Ravus, the one major character who's a troll, is a little intimidating but a genuinely good guy, although it's indicated in other books that this isn't true of all trolls.
Lee Martinez's Monster this trope even applies in story. All trolls look different although there are a few common characteristics. They're all small, between about one and three feet tall, all ugly, all smell horrible and they're all Extreme Omnivores with however a particular fondness for candy. The Moomins are among the best-known friendly trolls.
Moomintrolls are fuzzy and rather resemble tiny hippos. They occasionally interact with their ancestors, who live behind the stove, which are just called trolls. They seem to be smaller, darker, hairier and very feral. There seems to be different continuities, since there is an old Moomins story where they discover their mummified ancestors, who are very tall, stretched versions of the standards Moomins, and naturally come to life during the story. The females are trollops. While the male trolls fit the big and ugly but not the stupid stereotype, trollops are gorgeous.
In Johanna Sinisalo's Not Before Sundown trolls are a scientifically acknowledged class of mammal that live in the northern forests and tundras. They're so reclusive that they were thought to be legend until somebody found a real corpse. They're about human-sized, bipedal, combine feline and primate traits, and have sleek, black fur and whip-like tails.
As it turns out during the story, their pheromones are strong enough to cause obsessive love, or even sexual attraction in humans in some circumstances. They're also sentient, and have just recently learned to use human firearms, and have started poaching for hunters. In the works of Poul Anderson : The troll in Three Hearts and Three Lions is subterranean, larger and stronger than a human, and is almost unkillable , regenerating from any injury and being able to move its severed limbs. Only burning it in a fire kills it. Also, when a carbon-based troll turns to stone, it's dangerously radioactive.
The trolls in The Broken Sword , however, are somewhat different: they are the arch-enemies of the faeries, can also be powerful warriors and sorcerers, but still cannot handle iron or tolerate sunlight. Mercedes Lackey 's Elemental Masters series: In Reserved for the Cat , the troll is an evil earth elemental with the ability to shapeshift into many different forms, including humans.
The fairy tale type of troll turns to stone when exposed to sunlight, guards bridges, and eats goats appears in From a High Tower. Most are evil, but the one that appears, named Pieter, was apparently taught to be good and helps out the good guys. They like to eat anything that falls into their lair.
They were giant-sized, enormously strong, and presumably man-eaters. In Nancy Farmer's The Sea of Trolls , the eponymous creatures are intelligent, massive, hairy, matriarchal people. They are often at war with their viking neighbors to the south, but somehow seem to be on good terms with them regardless. They have the ability to change their form because they are caught between two worlds and two races; it appears all hybrids have this ability, as the half-kelpy in the sequel displays it as well. In Terry Brooks' Shannara books there are several different sub-species of trolls.
Rock Trolls live in the deep northland mountains and are shown to be about 8 feet tall with thick black bark-like skin. While they work for the villain in the first book they are not depicted as evil and help the humans, dwarfs, and especially the elves in the latter books. They are a Proud Warrior Race , shown as incredibly loyal and brave, of normal intelligence, and have a good mind for battle strategy.
In the 3rd book there is a race of creatures related to trolls, Mwellrets, who live in the northeast swamps. They are normally large bipedal reptilians but can change their shape rather easily. They are sinister, greedy, and crafty and are seen as godlike overlords by the feral gnomes that serve them. The remaining two that exist the Forest and River Trolls have little information given about them.
Terry must have decided that trolls were too varied to make just one race. Given their backstory of being horrifically mutated humans, it makes sense that there would be multiple kinds. The two trolls encountered in Jasper Fforde 's Song of the Quarkbeast are twenty-five feet tall, have no nose or chin, although they do have tusks, dress primitively in loincloths and sandals, are heavily tattooed but are quite articulate.
They also are unaware that humans are intelligent creatures, regarding the periodic invasions akin to pest infestations. Trolls in The Spiderwick Chronicles are massive, vicious, hideous swamp-dwelling monsters, but what makes them distinct is their appearance in the movie and tie-in field guide, where they look like giant deformed monkeys with long, pointy noses. Arthur Spiderwick himself has got The Trolls of Tales of Kolmar are all long dead, and as such never get described. But as the Trelli they were one of the four sentient species - the others being Kantri , Raksha , and Gedri - who were asked to choose between order and chaos.
It's mentioned that Trelli had "only the merest beginnings of speech" but still conveyed their wish to not be governed by these Powers, which was "the seed of their ending". Only their name survives - there is a place on that world called the Trollingwood. It's speculated that they were an artificially-created warrior race, but in the present day, they're just another species of Wild creatures. The Neil Gaiman 's short story "Troll Bridge" features a troll with a nose keen enough to "smell the dreams you dreamed before you were born".
And it eats a person's life and takes their place, leaving them, in exchange, to take the place of the troll. Trolls in Ursula Vernon 's universe are knobbly, semi-intelligent, generally benevolent, and related to goats. In Greg Maguire's The Wicked Years books, trolls are the squat albinos who toil in the mines for the emeralds that make up the emerald city.
It's not clear whether they are a separate race of creatures from munchkins and humans or whether "troll" is just an unflattering, possibly racist nickname for this one demographic of people. Trolls in The Girl from the Miracles District vary wildly in size and degree to which they are humanlike, going from humanoid moving mountains to fanged people, but they all love to eat human meat. Mithgar has Trolls as another name for Ogrus, the largest members of the diverse species that also includes Rucks Goblins and Hloks Hobgoblins or Orcs. They stand twelve feet tall, have stony, nigh-impenetrable skin, and enjoy indulging in petty sadism.
One notable Ogru guards Modru's gatehouse, while another acts as his personal torturer. They're described as looking like humanoid, hornless rhinos, are unintelligent and are apparently made of "living stone"—any wounds that they receive quickly begin to petrify. In The Secret of Platform 13 , a troll named Henry Prendergast is one of the benevolent magical creatures living in London in his case, the basement of the Bank of England. He is adept at Shapeshifting or at least Human Shifting but not much else is known about him.
We meet a Troll a few times in Buffy the Vampire Slayer , and he is a fierce, hairy giant man with horns like a water buffalo. He has an He owns a Troll God's hammer.
The fact that it is a godly weapon is not established until they need it to be , and how Olaf came to own it is never mentioned. At first, from Olaf being over two metres tall, it seems that Buffyverse trolls are very large — but we later find out that Olaf, a magically transformed human, was that size BEFORE he became a troll, and is by far the biggest troll his fellow villagers had ever seen.
Charlie : But, Frank, you keep pronouncing it boy's hole! All of Trollfest's music is about Trolls, which are somewhat Goblin-like, love mead and eat Christians. They also speak some weird combination of German and Norwegian, but some also speak English. There are many individual Trolls like the hunter Jeger Meister , the beekeeper Brumlebassen or Brakebein, the hero of their second album, who is searching for the Legendary beer.
In a significant number of legends from the Orkneys and Shetland Islands, trolls trowe , from the Scots word are explicitly described as shorter than humans, or even really small. They are also both shy and mischievous, as well as possessing a fondness for music. Hypothesizing, this may be due to cultural cross-pollination between the British goblin and the Scandinavian troll. Also, the word "trowe" is thought to be synonymous with old Norse's "svartalv", as they are depicted in nearly the same way. As pointed out at the top of the page, a lot of myths paint contradictory pictures of trolls.
Hence the trope name. Depending on the myth, they range from well-meaning and friendly, but terribly dim-witted and sometimes inadvertently harmful creatures to cruel man-eating monsters that abduct and devour children. And that's just their disposition. Getting started on ranges in size, ability, and other attributes would take up the whole page. Not just true of trolls, but of mythological creatures in general. Originally, the terms Dark Elf and Dwarf were used interchangeably for the same creatures. It wasn't until the late Middle Ages that they were widely differentiated. Trolls are just particularly noticeable since most myths just have a couple versions of each other but can generally agree on most aspects of a given creature.
Troll legends only agree that they're dangerous and roughly humanoid in shape. In some Scandinavian myths, trolls are pictured as roughly man-sized, hairy, swarthy and ugly beings who dwell in the mysterious forest. Trolls usually possess great mineral wealth, to the point that "rich as a troll" is still a figure of speech. Sometimes they switch one of our babies for one of their own, so they can use the human baby as a worker; the changeling doesn't really fit with human society, so it returns to the forest at some point. Plus, the worse the troll baby is treated, the worse the real baby gets it.
If you treat it good enough, you might even get your baby back. And even this part varies. Some changeling stories instead say you should abuse the child, so that the troll will realize it made a bad trade and take its child back. Icelandic trolls are considered the same as ogres and range from being about double the size of humans to being taller then mountains. They also eat children. Icelandic folklore is fairly consistent in that its trolls usually turn to stone if they are exposed to sunlight.
There is also a version that turns to stone at the ringing of church bells, which would explain why trolls are so rare nowadays. When it comes to mythological trolls, Kaja Foglio's adaptation of The Cat on the Dovrefjell actually hit the nail on the head. Certain legends even described the males of the species as being hideously ugly, but the females tails and occasional other weird features notwithstanding as quite attractive by human standards. For an example of this in modern media, do a Google search for "Cutefase. Readers Benefits of registering Where are my ebooks?
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