NO ET MOGUIS QUE ET MATO (Catalan Edition)

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Will you be able to be the most influent and powerful governor of the realm? In every year, there are three prod.. Discover: Lands Unknown. You awaken with a splitting headache and no idea of how you got here. The wilderness stretches in every direction, and something howls in the distance. Your quest for answers will have to wait; first, you need to survive. Will you help the others that are stranded here or will you save yourself at any cost?

When two to four players find themselves marooned in the harsh wilderness, you must cooperate and compete to search for water, food, and tools that will be essential to your very survival. But your adventure holds many secrets. Every copy of Discover: Lands Unknown is unlike any other in the world. A mix of environments, storylines, characters, locations, items, and enemies have been engineered to tell a story unique to every copy of the game thanks to an algorithm tha..

Take the shape of one of over 50 different alien race in this new version of the 's classic updated by fan favorite designer Kevin Wilson Arkham Horror. Each turn players will seek to expand their empire by attacking or negotiating in order to build colonies on enemy planets. Every alien race has a unique ability which breaks the rules in some way. Color codes on for each race allow players to choose the difficulty level of the game they wish to play. Flare cards expand the aliens powers, and can grant access to super powers if they can acquire their personal flare. Cosmic Encounter promises no two games to be alike, and each game will pit you against new challenges from each player.

In this edition of Cosmic Encounter are all new plastic ships! These highly detailed spacecraft ea.. Specter Ops: Broken Covenant. Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and, even though the base is empty, it is not forgotten. In this tense cat-and-mouse showdown, a lone A. On one side, the agent must use all their skills and equipment to succeed. On the other, the hunters rely on teamwork and superhuman skills to locate their prey.

No matter who you play, you must use strategy, deduction, and stealth.. Tigris and Euphrates. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.

Leaders can also be replaced within a civilization through internal conflicts. Rex: Final Days of an Empire. The final days of the Lazax Empire began in the seventy-third year of the Twilight Wars, when without warning, the Federation of Sol led a deadly assault directly on Mecatol Rex, the capital planet the empire itself. A climactic struggle for control of the imperial city followed, fought as much with diplomacy and deception as with troops and starships.

This is the story of that struggle. Set 3, years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilitie.. Passing Through Petra. At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. This is Petra, and never before or since has there been a city quite like it. Use these transactions to spread your influence and gain unique benefits to grow your economic engine.

Legacy of Dragonholt. This narrative game for one to six players allows players to build their own unique hero and embark on six noble quests. Battle goblins, foil the plot of an evil lord, and add a new story to your tale! Prepare for Adventure Legacy of Dragonholt is a narrative adventure game that creates a unique experience by blending aspects of roleplaying and adventure games, open world concept video games, and even Choose Your Own Adventure books. Unlike many games, Legacy of Dragonholt is not about winning or losing, but rather about the act of creati..

Kanban: Automotive Revolution. These signals get the workers what they need, where they need it, when they need it to create a just-in-time JIT production system. The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent.

Through solid management, you must strive to shine next to your peers. You need to man.. London: The biggest, most important and richest city in England in the late medieval and early modern periods. The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power.

The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day. Exodus: Proxima Centauri Revised Edition.

After a devastating nuclear war, six human factions are seeking shelter in the Centauri system. On the verge of extinction, the humans are saved by a superior civilization, allegedly the Centaurians, and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri.

When the Centaurians announce their departure, the struggle for power commences once again. In Exodus: Proxima Centauri, the six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets, fight the Centaurian Resistance and the other players, negotiate and.. Crusaders: Thy Will Be Done. Move your knights, erect buildings, and go crusading to spread the influence of your Order.

When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Teams of two players each may play against each other. New personality cards with the goddess Venus allow for new strategies. New maps Imperium, Cyprus, Hellas, Ionium on which to play. ASARA, land van duizend torens, opent zijn poorten. Als creatieve bouwmeesters wedijveren de spelers door de indrukwekkendste torens te bouwen. Met elke voltooide toren, elke luisterrijke versiering stijgt hun aanzien bij de Kalief. Door behendig, tactisch en op het juiste tijdstip te opereren stellen jouw torens de concurrentie letterlijk in de schaduw.

In the year , the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival.

Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner! As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included.. Twilight Struggle Deluxe Edition. This is the version! Kennedy, Inaugural Speech, January Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States.

The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in , when only the United States remained standing.

Component c.. Civilization is gebaseerd op het populaire computerspel van Sid Meier! Sid Meier's Civilization laat de spelers een complete beschaving opbouwen en door eeuwen geschiedenis loodsen.


De bedoeling is om aan het einde van het spel de meest indrukwekkende beschaving te hebben. Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches. Purchase weapons and armor to outfit your hero. Earn Reputation Stars by constructing the perfect character.

The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead! Roll for the Galaxy. Roll for the Galaxy is a dice game of building space empires for 2—5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.

The Empire, formed by three Kingdoms, has a period of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. Players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three kingdoms. Whoever take more permits, while also placing their Emporium in the best places, will be the most famous merchant and will win the game.

But pay attention to the Emperor! He can allow you to build without permits! By corrup.. The Staufer Dynasty. In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern day Germany, went from the Baltic Sea in the North to Sicily in South.

You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game. The game lasts five rounds with each player having three actions per round. For a supply action, you pick one of the spaces on the sup.. The Manhattan Project 2: Minutes to Midnight. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.

Each player represents one of the superpowers in the arms race. Growing tomatoes, lettuce, or carrots on Iceland? What an absurd idea! But still, whoever had that idea was a genius! Geothermal energy on the island allows you to cultivate the most unexpected fruits and vegetables — an oddity that no tourist would want to miss. You are not the only farmer in Reykholt who is looking to make a fortune out of this, however, so you better be quick! The tourist season in Reykholt is short, and there are more people coming every year. Making use of the right people and having the right vegetables at the right time in Reykholt will give you the advantage you need to win the race!

In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age. The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resou..

Castell is the vibrant Catalan tradition of building human towers. Huge teams of people from all over Catalonia gather at festivals to celebrate Catalan culture and compete to build the highest and most difficult human towers. Visit Catalan cities, expand your team of castellers, learn tower-building skills, and show off your tower-building prowess at local performances and festival competitions. Harness your strength, balance, courage, and common sense to take your team to victory!

Alien Frontiers 5th Edition. Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in o..

With the driving of the golden spike in , the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.

This design is a new twist on pick-up-and-deliver games. It's been almost one hundred years since the Scorpius system was settled. Over the decades, the Government has taken control of everything. Tens of billions of Sentients live in Scorpius with no hope of advancement, no hope of escape — except that not everyone in the Government toes the line.

Some still believe in freedom. A few bold freighter captains use the system against itself, handling their sanctioned job duties They are fueling the revolution. And the revolution is coming. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats.

In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander.. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists.

Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orl.. Lorenzo il Magnifico.

Lorenzo de' Medici, also known as "Lorenzo il Magnifico" Lorenzo the Magnificent , was one of the most powerful and enthusiastic patrons of the Italian Renaissance. You try to accumulate prestige and fame to gain more victory points VP than the others. To do so, you send your family members to different areas of town, where they can obtain many achievements.

In one location they get useful resources, in another development cards which represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures , somewhere else they activate the effects of their cards. Family members are not identical. At the beginning of..

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The year is Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore, and eventually colonize, have been known for centuries, and the nations of Earth finally have the technological level to reach them, thus beginning an unarmed competition that in the end the whole of humanity will win. Kepler is a resource management game in which you have to explore, colonize, exploit, and terraform the planets of the Milky Way using the available technologies.

In each round, you must choose which action to perform and which bonus to activate, managing your supplies of matter, energy and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter, energy and antimatter that th.. Cosmic Encounter 42nd Anniversary Edition. Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn.

What's more, with the beautiful translucent ship pieces as shown above , spreading your colonies across the galaxy has never been more stylish! A newly discovered species joins the classic line-up of aliens. Castles of Mad King Ludwig. You see, the King loves castles, having built Neuschwanstein the castle that inspired the Disney theme park castles and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

Social networking: the ultimate test of your design and usability skills

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftov.. It's a time of regrowth in the old urban center, and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task, as players compete for precious resources such as malt, yeast, fruit and spices in the local markets, all while managing and optimizing their growing bottling empires.

In Brew Crafters, players assume management of a local craft brewery, working hard to manage resources, use their workers wisely, and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico, but at its heart beats a unique brewery processing system that must be constantly improved, monitored, and manned in order to keep the beloved beverages.. Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan.

As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. Roar: King of the Pride. In the wilds of Africa, lion prides rule over all beasts, but only one pride can rule over all the lions!

Managing your food supply, while expanding your territory and growing your pride size with cubs, will take strategic planning and key wits. Even the best-laid plans, however, can be interrupted by other prides' secret objectives, or worse…the encroachment of a new and deadly threat. Kings of Air and Steam. On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else.

Anyone who can't stay competitive will be left with nothing but dust in their coffers! The process is simple: Factories produce the goods machinery, textiles, chemicals, food, and luxuries that are coveted by the city folk. Airships — forbidden from landing in the cities but capable of carrying cargo over great distances — must be used to gather those goods and deliver them to depots along the rail network.

Trains t.. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes.

Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue. From your incredible Factory, you must race to claim ownership over the magnificent ruins of an abandoned clockwork metropolis. Each game plays in under an hour, and because only nine of the city tiles from dozens available are randomly chosen and placed each game, no two games ever play the same. Each turn, you roll a number of production dice and activate City Tiles, then you move your automaton workers and perform a variety of actions such as drawing and placing gears to reactivate areas of the city, sabotaging opponents, and activating unique steam powers as determined by your resources.

Along the way, you will develop your Factory with special powers which set.. Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! The Expanse, a board game based on the Syfy television series of the same name, focuses on politics, conquest and intrigue similar to the board game Twilight Struggle, although with a shorter playing time.

The card-driven game uses key images from the show, along with action points and events that allow players to move and place "Fleets" and "Influence". Each player has special abilities that must be maneuvered to gain advantage. Players increase their control over the solar system using characters and events from the universe of The Expanse. Stronghold 2nd edition. Stronghold is a two-player game telling the story of a siege.

Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls. The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory.

Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible. If the invader manages.. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans. In more detail, the game lasts four rounds, and at the start of each round players draft phase cards until they're all distributed. The phases then take place in numerical order, with the player who chose a phase being the first one to act.

In the first phase, players place their workers in the fields, with each player having the same distribution of colored field tiles, but a different random placement for each player. In phase two, players organize their crops, trying to group like types together, with some.. Stories about General Volkare and his Lost Legion are whispered amongst the Atlanteans — some in hope, all with at least a sliver of fear.

Now with word of what appears to be Volkare and his Lost Legion reappearing and yet another new Mage Knight to contend with, the scattered forces across the land are deciding which side is likely to be victorious. Are the Mage Knights the lesser of evils, or is Volkare the true savior they have been waiting for? Included in th.. Recently, the Mayor and Village Council have announced an opening for a Grand Librarian: a prestigious and lucrative position they intend to award to the most qualified villager!

Unfortunately, several of your book collector colleagues more like acquaintances, really are also candidates. To outshine your competition, you need to expand your personal library by sending your trusty assistants out into the village to find the most impressive tomes. Sources for the finest books are scarce, so you need to beat your opponents to them when they pop up. You have only a week before the Mayor's Official Inspector comes to judge your library, so be sure your assistants have all your books s..

Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies. Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and the..

Champions of Midgard. Champions of Midgard formerly Defenders of Nidaros is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods.

When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard! Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to to carve runes, buil.. Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns.

Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation.

As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airp.. Dit is de Duitse versie van het spel. Het spel is echter taalonafhankelijk. We mailen de regels in het Engels door bij je bestelling. Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization.

Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action and a worker upgrade , the other providing you with a powerful bonus but without an upgrade. While managing their.. The town of Scoville likes it hot! Very hot! That means they love their peppers — but they're too busy eating them to grow the peppers themselves. That's where you come in. You've been hired by the town of Scoville to meet their need for heat.

Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting! A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase.

Each round, the players plant peppers in the fields. Throughout t.. In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and the other usual stuff. From the publisher's webpage: Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation.

We can guarantee you will look on dark corners, lairs and their inhabitant from completely different..

Press clippings/2015

City of Iron [Second Edition]. In City of Iron, players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival races: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Corner the market on goods like machine parts or bottled demons. Research steam-age technology and recruit mercenaries to control the continent. Build sea-going schooners or cloud-cutting airships to reach faraway lands and flying islands.

The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you explore the traditions and everyday life of these tribes during the period when the Seven Years War between the French and the English took place in these territories.

But this white man's war is really only a marginal aspect of the game; the focus is on life in the Native villages, fields, and forests. In this game, you won't find the traditional teepees since those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. We are running out of food. The area around our campsite doesn't have enough supplies for this many of us.

The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas, look in every nook and cranny for things to eat. The illusion of being best in the class - Nordic challenges of gender equality in the news. Female representations on the cover of newsmagazines. Images of aging:how media represents middle aged women. Mediated desire: masculinity in pornographic settings. Shared Identities. Sex-appeal in advertising: Does gender matter concerning reception and effects? Images of women — national leaders in the media of Russia and Sweden: Myths and Antimyths.

Latina girls in television. Angharad N. Valdivia, Christina Ceisel.

Encyclopaedia Britannica, 11th Edition, Volume 4, Slice 2 - "Bohemia" to "Borgia, Francis"

Incilay Cangoz, Sevda Alankus. The Advertised Image of Women. Between two different traditions: the first Schools of Journalism in Spain Archives ethnography — between the past and the present. Peter Putnis, Kerry McCallum. Civic journalism as a challenge for the journalistic profession around Communications for revolution:Iranian constitutional revolution. Communications Media and the Global Financial Crisis of Slavka Borissova Antonova, Richard Shafer.

Jornal Pessoal: model release against- hegemonic in the Brazilian Amazon. Foreign Press, Home Politics. The case of the Spanish Transition to Democracy From history to news: the process of times hierarchyzation in journalistic narratives in Brazil. A Short History of the History of Objectivity.

From journalists' press to great media groups' press: The reaction to Spanish political Transition. Portuguese Democracy and patterns of transformation in national newspapers. Mobile Privatization and the Life and Death of Newspapers. Kevin Barnhurst, John Nerone. The Land: Stabilizing the soil with words and pictures. Television News Agencies: The first three decades. Chris Paterson, Zuzana Zabkova. Internet Histories: Technology, Media, and their Imaginaries. An international public utility?

  • When I Stop Loving You?
  • The Pink Hotel.

The U. Electric or Musical? Journalism, Media, Communication, Sociocultural Studies….. Fifty years of an indetermined disciplinary research field in Mexico. Between popular and quality press: the Unique pattern of the popular newspapers in Israel. Towards a historical perspective on the development of online news and journalism: the case of Irish news-websites, Contested imaginings: Propaganda, political socialization and citizenship in Malaysia, Citzenship and freedom of expression: a comparative study of censorship in Brazilian theater, movie and TV, Nathalie Pignard-Cheynel, Arnaud Noblet.

Postal art in the time of electronic media. Postcards in the history of visual arts of the 20th century. The reconstruction of the memory through journalistic images — a case study in Portuguese media. Reconsidering the media system outsider as resource for journalism history: Radio Free Europe during the cold war. Roles, responsibilities and relationships: Perspectives on political communication in South Africa and Namibia. Designing Computer Icons for International Use.

Electronic Colonialism Theory: advertising's role. Media cultures in Latin America: an analysis of the press and journalism identities for the public interest. Citizenship construction in American, French and German online news media. Li Ji, Naren Jayantha Chitty. Electronic Colonialism: Outsourcing as Discontent of Globalization.

Models of media encouragement in the developing world: How Cambodia offers an example and a warning. Olga Baysha, Andrew Calabrese. The impact of Internet pornography on sexual attitudes and behavior among college students in China, Hong Kong and Taiwan. Internationalization of Internet Design. Trade, Freedom of Speech or the Olympics?

Sujatha Sosale, Mansuetus Setonga. The news selection process in foreign coverage: A study of the determinants of foreign news in the Flemish and Dutch press. International Copyright, Middle Powers, and Multilateralism. Media, Neoliberal Crisis and Populist Reason. Impartial to suffering? Communication management in information warfare: New opportunities and new threats for the defense of public interest in times of crisis. Humanitarian frame in Spanish press coverage of Darfur crisis.

Annelore Deprez, Karin Raeymaeckers. Dramatization of conflict coverage in German media. A case study. Notions of Connectivity across Media Platforms. How and why the global media debate disappeared from the international policy arena: A discourse theoretical analysis of international communication policies from the s to the first decade of the new millennium. Framing Global Warming in local and global Press in Thailand.

Teerada Chongkolrattanaporn, Naren Chitty. Francis L. Dreams on the screen: Hanoi migrants and Television. The Orang Asli in a Globalising World. Kristina Maj Riegert, Johan Hammarlund. Can a journalist throw shoes? Global journalism and emotional engagement. Martin Hirst, Mervi Katriina Pantti. Communication and development in Latin America: a place of conflict. Citizenship, Diversity and EU polity as seen by Turkish media professionals. Global Agenda and African Information Society: Tension of localizing 'universal norm' in nation-states. Communication functions of the supranational institutions in the foreign policy of the EU.

The F-bloggers and transnational discourse. Role of press freedom in the repression-dissent dynamic in the post-Soviet states, Global flows, media and developing democracies: the Ghanaian case. Lithuania, the brand An examination of nation branding efforts in emerging nations-An examination of nation branding efforts in emerging nations. Ieva Vilimaviciute, Malte Carlos Hinrichsen.

El periodismo de paz. Hacia un paradigma alternativo para la cobertura responsable de los conflictos. Picturing the Copenhagen Climate Summit. New Media and Cultural Citizenship. Media in Crisis States: its potential role in Stabilisation. Gordon Adam, Emrys Schoemaker. Re Building Haiti's Transnational Media. Same copy, different outlet: Wire services, journalism and the erosion from within. Jane Louise Johnston, Susan Forde.

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Global Journalism 2. Upstart and The Interview — two journalism education initiatives in Australia. Diversification of Journalism Education in Developing Countries:. Victoria Uranga, Catalina Littin. Children images in brazilian newspapers and magazines. Photographic Narrative: Image and Citizenship. Colour as social construction of reality: the visual journalism and the image culture.

Sourcing homelessness: How journalists use sources to frame homelessness. The explosion of journalism schools in post-communist countries: the battle for the control of the cultural capital. Journalists and the internet: a longitudinal survey on how journalists adapt to new internet technology and applications.

Defining and Analyzing Journalism under the Terms of Hybridity. European Trends in Journalism Education. Noam Lemelshtrich Latar, David Nordfors. Journalism and framing: a socio-cognitive approach. A look at the representation of common people in the news before and after Web 2.

Jeroen De Keyser, Karin Raeymaeckers. Teach communication ethics: improve the philosophical mind. University and the media in Spain. Recruitment criteria and job opportunities in a sector in crisis. Beatriz Becker, Lara Mateus. The Australian Asbestos Network — how journalism can address a public health disaster. Journalism: the next generation. How digital natives use the news media to rediefine journalism and news.

Mapping the hyperlinked environment of online news: issues and challenges. Jane B. Singer, Ari A. Journalist as Participant vs. The ethos of freelance journalists and information work. Innovations in media self-regulation and accountability: First findings of a comparative international study.

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Domesticating international news in China — a case study of Beijing Youth Daily. Sourcing Practices: Stability in the Midst of Change. The rise and fall of newsroom councils in Portugal. Requested journalistic competences in Europe. Cellphones: news for everybody everywhere. How to educate innovation journalists? Experiences of the innovation journalism education in Finland — Turo Uskali, Maria Lassila-Merisalo. Journalism and Citizenship: the daily violence of the incomprehensive discourses. The skills of journalism: some results from a six-nation comparative project.

Online newspapers in Botswana: Exploring audience attitude and impact on professional practice. William Lesitaokana, Eno Akpabio. Journalism and journalism education in Brazil: what changes with the end of the mandatory degree requirement. Press comment on the Lisbon referenda in Ireland. Lee, Chin-chuan Lee, Nina Li. Triggers of journalistic coverage: How Europe gets into European newspapers. Jan Jirak, Barbara Kopplova. University degrees on Communication and Journalism: Convergence, specificity and scientific innovation.

Working conditions and job satisfaction among Flemish professional journalists. Pieter Ugille, Annelore Deprez. Citizens as Media Critics in Changing Mediascapes.

Presentations and Authors

So what complete moms go about doing as soon as gardening purchase intended for groceries or chat way up with a close friend with a walk because of their baby throughout tow line? As the Latino school population surpasses the expected five million mark by the end of , what can be done to enhance academics in Latinos whose interest in school diminishes once they enter or are placed in American high schools? Meanwhile, Gloria and the rest of the gang rob the wealthy patrons of the Blue Goose at dinner and then strands them at sea in a life boat. The year of his birth is uncertain, but we read of him as a priest in ; he died in User Username Password Remember me. Im really impressed by your blog.

Criticism of the Police in the News. Obama on the Cover. Infotainment trends in contemporary TV news: comparing methodological approaches. Belen Monclus, Miguel Vicente. Events and homophobia: agenda setting, newsworthiness and framing. Elton Antunes, Paulo Bernardo Vaz. A non conventional way to teach journalism: research and practice in reporting Science in the Eastern Brazilian Amazon. Hacia una idea poscolonial de periodismo, towards a postcolonial idea of journalism. Reflections on the Quality of Journalism.

Innovation Journalism in Silicon Valley. Shift in Journalism Education: the best ways to learn journalism? Collective intelligence or collective stupidity? The role of crowdsourcing in contemporary journalism. Photojournalism and Participatory Photography. Digital Journalism Education: a comparative study on the Brazilian scenario. The mass media and Journalism Education situations in Central Asia. Preparing Journalism students to cover stories involving vulnerable groups within society. News from the other side: An analysis of the non-mainstream news websites in Turkey.

Studying journalistic role conceptions and content cross-nationally. How wide is the gap between theory and practice? Implementing the ideal of participatory news making into newsroom practices. Journalism training in post-war Kosovo: Local evaluation of international media support. Communication in transition society: the power of alternative journalism. Why should worlds collide?

Luis Antonio Santos, Manuel Pinto. Alice Y. Lee, Clement York Kee So. Ester Edla Pollack, Sigurd Allern. Journalism as a Science. Press freedom in the digital era: online watchdogs put to the chain? Transparency and Freedom of Information in the Muslim World. Exceptional States? Anti-Terrorism and the Globalization of Communication Law. Untold Stories: Citizen Journalism in Algeria. Yehiel Limor, Hillel Nossek. Hans Mathias Kepplinger, Thomas Zerback. Public interest, journalism and defamation law.

Two dogmas of liberalism. In search for a model of media regulation in Poland. To regulate or not? Content management on high definition television. Online information revelation and privacy. Moving from opt-out to opt-in? The right of reply and the necessity of adequate regulation. The role of women in indigenous conflict resolution among the Issa and Gurgura of Somali.

Football journalism as an interpretive community constructing cultural identity among supporters. Robin Kerremans, Katrien Lefever. The Revival of the Obradoiro. The decisive influence of the medias: the paper of the TVG. Fans, new media and expressions of Islam in Norwegian football. Brothers in arms? Portuguese and Brazilian news coverage of the World Cup draw.

Media and Indian Sports. Creation of digital communities in the sports media in Spain. The case of marca. A comparative analysis of five countries. From hero to citizen: the representations of Ronaldo in Brazilian newsmagazine Veja. Citizen Sport? Conveying tragedy in sports: The visual coverage of the suicide of Robert Enke.

Ognyan A. Seizov, Marion G. Mueller, Florian Wiencek. Different patterns of covering the World Baseball Classic between Korean media and Japanese media, and their international conflicts - A Semiotic Network Analysis on the media coverage —. Carew, Riise and the search for national glory - Football nationalism in the Norwegian Blogos. Duelling Citizenships? Sport media and mainstream media in the process of integration. The reception of soccer-screen television in the commercial spaces changes: in the media and social practices.

Olympic Games Rio Campaign for the Host City: studies on the sport legacy image on media coverage. History of the Portuguese Newspaper Sport Press. When the Gold Came Home. Hello Boys! Teaching with Alternative Media. Strong and weak points of Media Literacy in the Basque Country. Results of a qualitative investigation done in the School Community. A pedagogy of inquiry: Toward student-centered media education. Using newspapers as an historical resource for teaching history in primary school. The cognitive assimilation of the children about the stereotypes represented in the cartoons.

Raise your hands or hands-on? The meaning and implications of interactive technologies for educational processes. School as a mixed media environment. Crisis and change in the advertising industry: new areas of professional expertise as challenges for higher education. Cyberbullying: characteristics, causes and effects. Distance Education in Brazil: new media and citizenship. Lorena Tavares Lorena Tavares de Paula. Critical reading and writing of new media signification. Being connected: Digital leisure and social relationships.

Civic and Political Participation through the Media: an European panorama. Jyotika Ramaprasad, James D. Reading, analysing, creating advertising — a media education project with young people at school. Proposals of educommunication approved at I Confecom: giving a chance for the audiences. Fanfiction and webnovelas: the digital reading and writing of Brazilian adolescents.

Youngsters and the Internet: Dealing with opportunities and risks. Reliability vs. Multimedia, interactivity and hypertextuality on online learning. Nelson Zagalo, Ana Boa-Ventura.

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Older girls profit more from educational science films — Results of a survey in class rooms of secondary schools —. Media Education in school curriculum in India: formation of future citizens or media professionals? Communication as stimulus to citizenship: a comparative study of experiences in Brazil and in Portugal.

The use of digital TV in education: the possibilities of collaborative learning networks. University Education and teaching of Advertising: Using interdisciplinary projects as a way to bring a complex perspective to academic community. The film elicitation as a teaching tool in Information and Communication Sciences. Nayra Vacaflor, Marie-Julie Catoir. A reverse perspective: Putting practice into theory. Andrew David, Deborah Wilson. Empowering citizenship in the computer-mediated public sphere. Producing citizenship: Local media and leading journalists in Monterrey, Mexico.

Andrew Mark Dubber, Jeremy Collins. Title:- Role of Soap-operas in changing the Perspective of Metro women. Talking about homelessness: Public opinion, citizenship, and social inclusion. Barbara Schneider, Chaseten Remillard. The Paradise is a double click away: an investigation applied to the records "left" by YouTube Internet users. Mobiles and the reshaping of family ties. Antonio Fidalgo, Anabela Gradim. Politics, technology and the media: the originality of WalterBenjamin.

The saturnal and eternal presence of Walter Benjamin. Mobile Family Frames: From the table album to the mobile phone. Carla Ganito, Catia Ferreira. Opinion formation by climate change movies. Media on social problems: setting agendas, representing voices, providing discussion? Media representations of natural disasters and the role of affect in the public sphere. Social movements, alternative media and the counter-public sphere.

Citizen participation within the context of Intercultural Communication: Do the youth have answers? Citizen participation within the context of Intercultural Communication: Does the youth have an answer? Near the reach of children: The role of characters in advertisements for cleaning products. Spain in the Europe of the elderly. Its construction in the Spanish press journalistic reference. Media configuration and construction of collective memory. Thorsten Naab, Gregor Daschmann. Critical Media Disconnectors. Citizen perceptions and media agenda in the. The rise of celebrities in the age of mediatization: the role of experience.

Communicative Action and new publics. On the relevance of current theories of the public sphere for emerging media. Cornelia Wallner, Marian Adolf. Walter Benjamin: changing culture and society in the context of the change of media. The transition in American campaigns. Mediatization and the Cultural Capital of the Family.

Michelly Santos Carvalho, Rosa Cabecinhas. Self portraiture: Camwhores, Privacy and Punishment.

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Buy NO ET MOGUIS QUE ET MATO (Catalan Edition): Read Kindle Store Reviews - Tot just arribar al campament, un tinent s'adona de la destresa del Gilbert amb el fusell. La seva bona punteria fa que el seleccionin com a tirador d'elit i.

Online Cosmopolitanism or Self-Affirming Narcissism? Online engagement with public broadcasting and cultural diversity. Mediating Emerging Climate Regime. Mediated play contexts. The role of new media in promoting citizenship in Egypt. Producing culture, empowering citizenship: interrogating the role of the digital media artist as a catalyst for social change.

Trish Morgan, Paschal Preston. Media practices of anti-globalization activists. Media influences and effects on experiences of uncertainty and fear in urban public spaces. The contribution of the Portuguese press to the shaping of the Public Opinion concerning a fracturing issue: the same-sex marriage. Public sphere practices: An analysis of mediated communication of late-night talk shows of Pakistan TV channels.

Building an integrated model to examine how intrapersonal communication, interpersonal communication, and mass communication create pluralistic ignorance. Manuel Alejandro Guerrero, Monica Luengas. Relationship between Entertainment Television and Citizenship: Analysis of the potential uses of the hearing on programs like Reality Show for visibility of social issues. Covert ideology, conceptual metaphor and economic press discourse: The case of financial crisis. On-line music recommendation platforms as implementations of ontologies of musical taste. The evolution of the citizen's behaviour towards the process of transition to the DTT in the Region of Murcia Cyberbullying among Portuguese university students: an exploratory study.

Rethinking the rhetoric of remix. Brenno A. The relationship between the media, the State, the civil society and citizens in Brazil: a case study of the national crisis in air transport system. Mapping the Communication Research field in Spain Journalism and the circulation of myth. Luis Miguel Loureiro, Felisbela Lopes. Mediatized humanitarianism. Moral agency in the age of suspicion. Justice, Truth and Icon: Efforts for a critical diagnosis of the present times of the public sphere in an information society. Communication, Infrastructure and the Political in Walter Benjamin. Child Immigration in the Portuguese Press — outlining the phenomenon.

The media in the electoral context and the transformation of public-private relationship: theoretical reflections on reports of qualitative empirical research. Convergence of cultural and technological dimensions in HIV communications. Between scientists and publics: reframing public participation in science through bioethics. Bottom-up or going down? The journalistic value of open online feedback opportunities. A pact for the Amazon region: participatory communication process among stakeholders from the mining company, Cia. Vale do Rio Doce. What do Stakeholders Want? Participatory communication and Listening competency.

Trust and Governance. From Discussion to "Enlightened Consent". Communication, sociability and activism in Brazilian art groups. The WCCD dilemma: what ever happened to dialogue and participation? The participative interactivity in the Spanish regional public televisions. Ainara Larrondo, Koldobika Meso. David J. Park, Leslie Ann Richardson. Decolonising Methodologies in Development:! The appropriation of the social website's tools for traditional online media not digital natives. Social movements and the net:The case study of the Jewish settlers in the West Bank. Fan fictions and digital literacy.

The world through my eyes and theirs: Using Photovoice to interpret local community participation in ICT adoption in Indian rural schools. Banu Baybars Hawks, Murat Akser. Leanne Chang, Thomas Jacobson. Axel Maireder, Christian Schwarzenegger. Banal journalism or a crash between agency and professional norms? L'environnement et la communication comme biens communs: les enjeux de la communication environnementale dans les espaces publics alternatifs au Canada. Digital Storytelling: a pedagogy for participatory communication and culture.

The invisible reality show: performatic intervention and the production of the contemporary space. Impact of Krishi Dharshan A. TV Program on agriculture on knowledge and attitude of tribal farmers. TV journalism and citizenship: the struggle for a new digital public sphere. Identity and citizenship in the knowledge societies The case of the Pan-American Networks of the indigenous peoples in the web. Narrowing gaps and building bridges: the role of participatory communication in scoping transdisciplinary research for sustainable development in the North West of Vietnam.

The Privatization of Participation in Development. Public media, online journalism and citizen participation: The practice of citizen journalism in Taiwanese public media service. Chen-Ling Hung, Chang-de Liu. Footage and Film in Spaces of Co-construction of Knowledge. Remixing and democratic culture: Interaction and engagement in the commons-based peer production community. Diana Iulia Nastasia, Lana Rakow. Media for Peacebuilding. Participation: still a key concept to ensure the future of radio.

New opportunities for social integration and participation of older people in a digitalised and networked society. User participation in locative media. Communication for social change in civil society organizations in Mexico. The case of Izquierda Ciudadana in Queretaro. A Study based on Web 2. Use of the Internet in Portuguese Penal Establishments. Reality or utopia? Barefoot in Tilonia: Parity and Participation at the Grassroots. The history and development of participatory communication in Tanzania. Participatory communication and development: a critical take on listening and telling.

Madalina Botan, Nicoleta Corbu. The Internet as an alternative to traditional-mainstream media among social change organizations in Israel. The Strategic Communication of hijackings: some lessons from how the Spanish government managed the crisis of the Alakrana. The lack of political interview on the mainstream Press. Nilza Mouzinho de Sena, Raquel Carrilho.

Towards a Non-Hierarchical Campaign? Plurk politics: How Microblogging has been changing the landscape of political communication in Taiwan. Naren Chitty. Election Campaign. Lindita Camaj, David H. The influence of verbal and visual information on candidate evaluation in presidential debates. Postmodern, traditional or crossbreed? Political campaigning style in Portugal. Opening the sluice-gates?

The axiological vector. Some notes on the anti-communist Portuguese discourse under the Estado Novo's Parliament. From Bush-Bashing to Obamania. Coverage of the U. Reimar Zeh, Christina Holtz-Bacha. Monitoring officials: the new function of Internet in China. Bottom-up contesting citizenship: media, political participation and environmental issue in urban China. Oliver Quiring, Mathias Weber. Hans Mathias Kepplinger, Nicole Podschuweit. Framing women politicians: a comparative perspective between Spanish and Polish print media.

Nuria Fernandez Garcia, Radoslaw Sajna. El contexto migratorio como moderador del efecto cognitivo y afectivo de los encuadres noticiosos. The personal in political television biographies. Rosa van Santen, Liesbet van Zoonen. Citizens'participation and public governance. Institutionalizing public debat in France. How do French citizens get informed and The build-up of a candidature: Marina Silva and the Brazilian weekly news magazine. An Election Campaign that Was None? Press Coverage of the German Parliament Elections in a long-term comparison.

Who are you working for? PR officers and political reporters; new conditions for power, citizenship and democracy. Goran Palm, Hakan Sandstrom. Public diplomacy and global citizenship: How national actors address foreign citizens in a globalized world. An empirical case study on the structures, strategies and instruments of public diplomacy in Germany.

Martin H. Communication: strategic communication "in the Colonial war under Salazar, ". Framing of the president: newspaper coverage of the candidates in presidential elections in Croatia. Campaigning for Europe. Maarek, Susanne Merkle. Infotainment, Cynicism and Democracy: Privatization vs. Uniquely simple?

Political blogs and electoral information spinning. The British General Election Campaign of Is Podcasting an Instrument of Agenda Building? Political radio and television advertisements in a young democracy:. On-line participation in Croatia: Moving beyond citizens' cynicism. The case of the City of Pula. Domagoj Bebic, Bernard Zenzerovic. Tiananmen as a News Icon: Examining U. E-Parliaments 2. The use of social media in parliamentary websites.

Which political communication in a limited citizenship context? The electoral information in the infotainment era: Enemy construction in the Catalan media. Nereida Carrillo, Carme Ferre. Communication aspect of the activities of the antiterrorist structures of Germany under the conditions of the economic and social crisis and the interests of a civil society. Marketing or Modernization? Gender features in the Portuguese general election campaign. A Convergence model of e-government and governance from developing countries.

Political scandals and the changing relations between politicians and journalists in Finland. Functioning of the controllable and uncontrollable communication tools applied by the EU: Honduras coup. The communicative aspects of the activities of the British Intelligence Service under the military conflicts.

Reprising the state-media relationship in Uganda and its implications for journalism and the deepening of democracy. Women of the world on the web - Visual constructions of national political leadership in the transnational era. Anna Edin, Kristina Jerner Widestedt. On-line communication in legitimating political changes of post-Soviet Russia. Communication and Migration. A case study on a local and state e-initiative to create a direct and transparent way for citizens to access information.

Evidence from 15 European Democracies. Spreading out the political information online and offline:A two-step model of the role of the Internet in communication flow in Singapore and Taiwan. Going Virtual? Locals before citizens: immigrants in Irish politics. Political culture, journalism culture and the reporting of corruption in the Nigerian press. Framing the Crisis: the Case of the Chicago Press.

Comparing media system and political communication studies: the normative bias. Television and political debate : Where poitical communication is crossing boundaries, political research communication needs to cross them, too. Media and politics: a new paradigma? Wolfgang Wichmann, Stephanie Geise.

Regulating under Influence? The use of the Internet by Social movements in Morocco: networks and frames during the Gaza war. Lee, Klavier Wong. Personalization of politics: trick or trend? Contextualizing the Blogosphere: the unequal political meaning of blogs. Consensus and Conflict in French Immigration Policy. Public Debate on Immigration under conflictual conditions. Candidate demographics, partisanship and campaign experience as predictors of support for campaign reform in the United States.

James K. Hertog, James Human. European Union communication policies: call for participation of informed citizens? Instructive or destructive: how media shape the attitudes towards public consultations. A conceptual exploration. The media construction of the urban competitiveness: what role rankings play in the global positioning of cities? Forget the Joystick? Examining Video Game Hardware Production. Communication policies in Mexico. The emerging media power structure in China.

Reorganization in the main Spanish media groups. Convenient fictions? A critical communicative perspective on financial accumulation, autopoiesis and crisis in the wake of the credit crunch. Defining childhood through media policy. Neoliberal Newspeak and Digital Capitalism in Crisis. Paula Chakravartty, Dan Schiller. Alessandro D'Arma, Jeanette Steemers. News Reporting on Economy: an overview. Re-thinking Change in the Music Industry System. A Pluralist Economic Viewpoint. Jim Rogers, Sergio Sparviero.

Communication, Control and Value in Social Media. First National Conference on Communication as a potential way to un successful democratization of media and communications in Brazil. The citizenship proposed by companies: potentialities and limitations. Crisis, what crisis? Media: business and journalism in times of crisis. Katalin Lustyik, Norma Pecora. The new strategy of the Mexican TV moguls. Critique of a National Broadband Plan. Sex, money and film industry: Glamorization of female sex workers in Bollywood.

The emerging internet development and the commercialization of online gaming industry in China. Economical forms of the state pressure in Russian regional media. Kiriya Ilya, Kachkaeva Anna. Content regulation is the King? Taiwanese media reform and its discontent. Chang-de Liu, Chen-ling Hung. Citizenship and the National Democratic Revolution. Neoliberalism in the Information Age, or Vice Versa? The development of telecommunications in Latin America: from concentration to convergence. Strategic regionalism in global marketing:. John Graham Sinclair, Rowan Wilken.

Media and the global financial crisis. Citizenship and local development for participation and digital governance of public administration.